Team17

Capture Artist - FTC 6 Months

Team17  •  United Kingdom of Great Britain and Northern Ireland (Remote)  •  2 days ago
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Job Description

About the role

The Capture Artist actively contributes to the development and production of high-quality trailers and video assets across our diverse range of games.

The purpose of the role is to plan and capture cinematic concepts from in-game, as well as gameplay, and develop these into high-quality trailers.

You will collaborate closely with internal marketing and production teams, as well as external studio partners, to create high performing video assets in support of our games and marketing campaigns.

The role sits in our Creative team but is also embedded within our Product Portfolio team.

Requirements

Main duties & responsibilities

  • Developing and planning exceptional cinematic capture concepts for high-quality in-engine cinematic trailers.
  • Using Unreal Engine Sequencer and having a high proficiency with Unreal Engine tools, create impactful and powerful in game scenes and sequences to capture from.
  • Conducting in-game and in-engine shot captures, either collaborating with our video editors or independently working on trailer projects to produce exceptional video assets.
  • Collaborating with Brand Managers and external studios to conceptualise trailers and video assets, ensuring they align with the creative vision for their games.
  • Engaging in video editing and trailer development as needed.
  • Asset types: Trailers e.g. key campaign assets, ads and store trailers. Social media content (gameplay videos, developer videos, explainer videos, update videos, reels, tiktok content etc.).

Key skills, knowledge & experience

  • Advanced proficiency in Unreal Engine sequencer.
  • Proficiency in Adobe suite, including Premiere Pro and After Effects.
  • An intuitive understanding of focal length, framing and depth of field to simulate real-world cameras in UE4 and 5.
  • A passion for playing First-person shooters.
  • Extensive experience in a comparable role.
  • Prior involvement in the video games industry.
  • Exceptional aptitude for trailer development with a creative vision.
Team17

About Team17

Founded in 1990, Team17 is an award-winning leading international games label and developer headquartered in the UK.

Team17 has released over 90 games to date across multiple platforms including: the Worms franchise, The Escapists, the BAFTA award-winning Overcooked, Yooka-Laylee, Aven Colony, Sheltered, Beyond Eyes. Currently Team17 is working alongside a varied range of talented developers from around the globe on games such as the forthcoming Yoku’s Island Express, Genesis: Alpha One, Sword Legacy: Omen and many more.

Team17 are extremely dedicated and their passion for the label is to build sustainability for their partners, while allowing them to retain vital aspects such as their independence, identity and IP.

On top of traditional services such as marketing, PR, sales, localisation and age ratings, Team17 can also provide funding and development support using its award winning internal development resources. The team can provide help with art, design, code, audio, production, QA, Certs and even usability testing using its dedicated lab.

Team17 helps developers at all stages, from bedroom developers to start-ups starting their own studios to veteran studio’s. Team17 can even offer incubation services, housing developers internally within Team17’s development studio with a full dedicated team around them to support them.

Team17’s offering is dynamic, flexible and completely unique in the games industry.

Industry
Unknown
Company Size
51-200 employees
Headquarters
Wakefield, GB
Year Founded
1990
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