Booming Tech

游戏AI工程师(GP方向)

Booming Tech  •  Onsite  •  15 days ago
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Job Description

游戏AI工程师(GP方向)杭州全职互联网 / 电子 / 网游职位描述- 设计和开发清晰易读、可扩展的游戏AI行为系统架构,融合传统脚本、行为树与AI推理。
- 构建NPC多模态行为体系,整合文本对话生成、语音交互、动作表情等模块,实现基于大模型的动态情感反馈。
- 开发可视化调试工具以及NPC行为验证系统,支持实时监控NPC行为决策逻辑与AI输出有效性。
- 对接策划需求,将NPC行为描述、战斗策略等转化为可执行的游戏逻辑,开发通用化工具链以支持多样化玩法快速迭代。
- 构建通用化行为模版库,支持策划人员通过配置快速实现复杂行为逻辑。职位要求- 计算机科学、软件工程等相关专业本科及以上学历(如有一定经验,此条可放宽)
- 精通C++开发,熟悉至少一款主流游戏引擎
- 熟悉网络通信、多线程、内存管理等底层开发技术
优先条件(非必须)
- 有完整游戏项目开发经验,熟悉游戏客户端-服务器架构
- 熟悉Python及常用AI框架(PyTorch/TensorFlow)
- 了解大语言模型应用开发,有prompt工程或RAG系统实践经验
- 对AI+游戏创新方向有强烈热情,具备技术前瞻性视野
- 优秀的跨团队协作能力,能有效沟通技术方案与落地细节 投递
Booming Tech

About Booming Tech

Founded a decade ago, BoomingTech is dedicated to provide the complex system infra and user-friendly creation tool of top-tier content for a connected digital habitat.

We developed a fully-data-oriented virtualization engine "Chaos" with highly paralleled infrastructure, and provided a comprehensive back-end server solution within the engine.

Based on “Chaos” engine, we developed "Conqueror’s Blade", a cross-civilization ancient war online game. Through unique art style and frequent content updates from season to season, Conqueror’s Blade brings global players an immersive game experience of large-scale cross-boarder battles.

As an engine technology platform, Booming Tech was awarded as Technology Pioneer by World Economic Forum.

Industry
IT & Software
Company Size
11-50 employees
Headquarters
Hangzhou, CN
Year Founded
2011
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