
Carnegie Mellon University seeks an instructor to teach How Entertainment Makes Decisions: Lessons from Gaming. The course explores how entertainment companies decide what audiences want, what to make, what to change, and when to take a risk? This three-session course explores how entertainment teams make decisions when audience behavior, data, creative judgment, business priorities, and organizational realities do not always point in the same direction. Using the video game industry as a case study, students will examine audience insights, data, experimentation, decision-making under uncertainty, and cross-functional collaboration, with lessons that can be applied across film, television, music, agencies, and other entertainment businesses.
By the end of this course, students will be able to:
Salary Range: $3000-$3500. Note: course number does not exist
Master degree preferred or extensive entertainment experience
Carnegie Mellon University is an equal opportunity employer. It does not discriminate in admission, employment, or administration of its programs or activities on the basis of race, color, national origin, sex, disability, age, sexual orientation, gender identity, pregnancy or related condition, family status, marital status, parental status, religion, ancestry, veteran status, or genetic information. Furthermore, Carnegie Mellon University does not discriminate and is required not to discriminate in violation of federal, state, or local laws or executive orders.

At the SEI, we research complex software engineering, cybersecurity, and AI engineering problems; create and test innovative technologies; and transition maturing solutions into practice. We have been working with the Department of Defense, government agencies, and private industry since 1984 to help meet mission goals and gain strategic advantage.