Amber

3D Artist - Generalist (Project Based)

Amber  •  Federative Republic of Brazil (Onsite)  •  4 months ago
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Job Description

About us:

At Amber, we're always on the hunt for the most talented individuals in the industry to join our team. We're dedicated to delivering top-notch service to our customers and know that our employees are key to making that happen. We offer attractive compensation packages and plenty of chances to grow with us, and we're always on the lookout for ways to do things better. Our team works together towards common goals and we value each member's contributions to our mission of continuous improvement and innovation.

About the role:

Hello talented professionals! We're currently looking to expand our pool of talent and invite skilled individuals to join us by applying to this job posting. While specific positions may not be available immediately, we're proactively building a network of qualified candidates for future paid partnerships.

If you're passionate about game development, eager to showcase and improve your skills on major titles, and if you are open to potential partnerships down the line, we encourage you to apply and become part of our expert talent community. We look forward to connecting with you!

A 3D generalistis a multi-talentedprofessionalcapableofmanagingvariousfacetsofthe 3D productionprocess, includingmodeling, texturing, lighting, rigging, animation, rendering, and compositingTheyembodyversatility, adaptability, and creativity, makingthemwell-suitedfor diverse projects and genres

Here's what you can expect:

  • Profile Preselection:Our Talent Acquisition team will review your profile to ensure it aligns with our requirements and values
  • Talent Acquisition InterviewSelected candidates will undergo an initial interview to discuss about their experience, skills, and fit for the role.
  • Online TestQualified candidates will be invited to complete an online assessment to demonstrate their abilities.
  • Technical InterviewFinalists will participate in a technical interview to assess their proficiency and compatibility with our team when a project staffing plan is made.

We're committed to finding the best talent to join our growing team, and we look forward to connecting with you throughout this exciting process.

The Quest:

  • Concept InterpretationTranslate 2D concepts and referencesintohigh-quality 3D modelsorsculptswithaccuratefidelitytothe original designwhile adding all the necessary details to achieve leveling, style and craftsmanship with minimal direction.
  • High PolyModeling and Sculpting Use industry-standard 3D modeling and sculpting software tocreatedetailed and storytellingmodelswithaccurateproportions, craftsmanship, funcionalityand accuratematerialsrepresentation,whilematchingtheartisticstylerequiredforanyproject
  • Low Poly and MidPolyCreationCreate the game-ready 3D model version of any sculpt or high poly, with a clean, optimized andsmartlyprioritizedtopologywithefficientuvs and achievingthetechnicalrequirementsofanyproject
  • TexturesCreation Use industry-standard software likephotoshop and substancepaintertocreateallthehighquality and highlydetailedtexturemapsrequiredtoachieveanaccuratematerialsrepresentation, whilematchingtheartisticstylerequiredforanyproject
  • Rigging and AnimationSupportCollaboratewithanimators and riggersto prepare 3D modelsforanimationbyprovidingcleantopology and rig-friendlymeshesAssist in thecreationofriggingsystemsforcharacters and objects, and ensureproperintegrationofanimationsintothegameengine
  • Optimization and Performance:Optimize 3D assetsfor performance and memoryusagewithoutsacrificing visual qualityimplementingLODsand otheroptimizationtechniques
  • AssetintegrationExportassets and integratethem in a videogameengine
  • Efficient time managementWorkefficientlytoachievetheestimated times foreachphase and punctuallymeetthedelivery date.
  • TeamworkCollaborateand workcloselywithotherartiststobe a problemsolver and foreseeand communicateon time anyquality, technicalordeliveryissuethatmayaffecttheproject
  • Puntuality:Presentyourprogressona daily basisand/orwhenrequestedandassistontimetoanymeeting, callorcommunicationrequest

The Skills:

  • Strongpolygonalmodelingskillsbeingabletogenerateclean, efficient,wellintegratedand leveledmodelstotherequirementsofa particular project
  • Full understandingofthetechnicalfoundationstomanageassetstofitmemory and performance considerations
  • Strongartisticsensibilitiesrelatedto colortheory, composition, scale, design, shapelanguagewhileunderstandingthelogicofcraftsmanshipbasics, proportions and industrial design
  • PBR Workflow and efficientwellorganizedtexturecreationwith a strongunderstandingofthefundamentalsbehindphysically- basedworkflow, whileachieving a believableassetthat captures thestorybehindit
  • Familiaritywithgameenginessuch as Unity orUnrealEngine
  • High degreeofself-direction, butalso agreatteam-playerwith a strong verbal and writtencommunication, willingtoseekhelp and feedbackfromothers and giveit in returnBeingextremely proactive and open todirection and iteration
  • Strongproblem-solvingabilities and a proactive approachtoaddressingtechnical and artisticchallenges in 3D assetcreation
  • Strong knowledge of industry-standard pipelines, workflows and asset exporting process.
  • Quick learnerof new processes and software as needed
  • 3-5yearsofexperience in thevideogameindustry and at least3creditedgame

Software Expertise

  • Maya, 3DS Max, blenderorequivalent Software
  • UnrealEngine 5 and Unity
  • Zbrush
  • Adobe Photoshop
  • SubstancePainter
  • SubstanceDesigneris a plus

Required Application Materials

  • Resume/CV
  • Coverletter
  • Reel or Portfolio demonstrating the art and technical skills

The Reward:

  • Competitive project-based compensation
  • Opportunity to work on exciting and diverse projects
  • C lear communication and support throughout the project duration.
  • Flexibility in project timelines and deadlines.
  • Potential for long-term collaboration on future projects.
  • Transparent and fair evaluation of your work.
Amber

About Amber

Amber is a full-service, multi-platform, game development company. Our staff consists of about 850+ professionals distributed globally, spanning 4 continents, in locations such as San Francisco, Los Angeles, Bucharest, Botosani, Guadalajara, Bogota, Montreal, Kyiv or Manila.

Amber offers a full range of turn-key product development solutions, including concept-to-delivery game production, live operations, co-development, art production and support services such as QA or localization.

Our expertise includes robust cross-platform capabilities and cross-play integration, ensuring seamless gaming experiences across multiple devices and platforms.

Established in 2013, the agency earned the trust of some of the most important players in the games space, such as Amazon, Disney, Warner Media, King, Roblox, Rovio, Netflix, and Riot Games. Its portfolio includes hit titles like Tetris Beat, Pac-Man Mega Tunnel Battle: Chomp Champs, Super Spy Ryan, Positronx, and Link Twin, as well as contributions to successful games such as Sky: Children of the Light, Gotham Knights, and Stumble Guys.

Industry
Unknown
Company Size
1,001-5,000 employees
Headquarters
Bucharest, RO
Year Founded
2013
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