3D角色美术实习生
杭州
实习
互联网 / 电子 / 网游
职位描述
负责次时代游戏3D角色的制作 后期效果的调整,效率的优化和制作流程的总结
职位要求
相关专业毕业,如雕塑/建模等美术专业 熟悉UE4引擎或者untiy,有相关项目开发经验;优先 熟悉PBR规范流程,熟练使用如MAX或Maya,Photoshop, Substance制作材质,熟悉Substance Designer。 热爱游戏,关注游戏体验,结合本岗位工作配合产品改进游戏体验
投递

Founded a decade ago, BoomingTech is dedicated to provide the complex system infra and user-friendly creation tool of top-tier content for a connected digital habitat.
We developed a fully-data-oriented virtualization engine "Chaos" with highly paralleled infrastructure, and provided a comprehensive back-end server solution within the engine.
Based on “Chaos” engine, we developed "Conqueror’s Blade", a cross-civilization ancient war online game. Through unique art style and frequent content updates from season to season, Conqueror’s Blade brings global players an immersive game experience of large-scale cross-boarder battles.
As an engine technology platform, Booming Tech was awarded as Technology Pioneer by World Economic Forum.