关卡策划
杭州
全职
互联网 / 电子 / 网游
职位描述
1、精通游戏PVP关卡设计,善于设计交战点节奏、地图结构、环境叙事,能够有效推进测试迭代,开发出极具吸引力、多样性和强可玩性的关卡; 2、熟悉射击游戏PVP大战场关卡开发流程,负责规划并提出清晰、有潜力的关卡设计方案,具有快速搭建原型以及测试原型的能力,对细节敏感; 3、从前期设计到最终打磨,跟踪整个关卡开发流程,持续迭代优化关卡的设计和创意; 4、与其他团队协作,包括但不限于策划、美术、程序、市场、运营团队,针对设计方向和内容进行有效的沟通,推进负责内容落地; 5、研究特定主题的关卡设计目标和方法,以确保关卡整体体验符合预期;
职位要求
1、3年以上PVP游戏关卡设计经验,有FPS关卡设计经验优先; 2、核心射击游戏玩家,对主流射击游戏有丰富的经验和理解; 3、熟练使用主流3D引擎编辑器,有UE项目完整经验者优先; 4、能够熟练使用各类工具辅助设计,如:Photoshop、Sketchup、Maya、Blender等; 5、有良好的团队合作精神和沟通能力,抗压能力强。
投递

Founded a decade ago, BoomingTech is dedicated to provide the complex system infra and user-friendly creation tool of top-tier content for a connected digital habitat.
We developed a fully-data-oriented virtualization engine "Chaos" with highly paralleled infrastructure, and provided a comprehensive back-end server solution within the engine.
Based on “Chaos” engine, we developed "Conqueror’s Blade", a cross-civilization ancient war online game. Through unique art style and frequent content updates from season to season, Conqueror’s Blade brings global players an immersive game experience of large-scale cross-boarder battles.
As an engine technology platform, Booming Tech was awarded as Technology Pioneer by World Economic Forum.