场景概念设计
杭州
全职
互联网 / 电子 / 网游
职位描述
1 负责游戏场景的概念设计。 2 负责游戏内符合既定标准的场景的原画绘制工作。 3 其他与美术设计相关的工作。
职位要求
1 3年左右相关工作经验,美术或相关专业毕业,擅长写实风格的绘画创作。 2 熟练掌握该岗位所需软件,具备扎实的美术基础与良好的手绘能力。 3 有良好的语言表达能力和合作态度,敢于表达自己的想法并配合团队完成目标。 4 有较强的学习能力,主动研究或学习新的技术运用到工作中。 5 热爱游戏,愿意投身游戏行业,能够承受一定的工作压力。 6 热爱熟悉中西方古代战争历史文化优先。
投递

Founded a decade ago, BoomingTech is dedicated to provide the complex system infra and user-friendly creation tool of top-tier content for a connected digital habitat.
We developed a fully-data-oriented virtualization engine "Chaos" with highly paralleled infrastructure, and provided a comprehensive back-end server solution within the engine.
Based on “Chaos” engine, we developed "Conqueror’s Blade", a cross-civilization ancient war online game. Through unique art style and frequent content updates from season to season, Conqueror’s Blade brings global players an immersive game experience of large-scale cross-boarder battles.
As an engine technology platform, Booming Tech was awarded as Technology Pioneer by World Economic Forum.