关卡策划
杭州
全职
互联网 / 电子 / 网游
职位描述
1、 负责关卡内容设计,制作需求撰写,制作跟进和负责内容的关卡制作和实现; 2、能够使用3D编辑器进行关卡白盒的搭建; 3、有一定的程序脚本基础及脚本撰写能力,可使用脚本实现关卡玩法逻辑; 4、与程序、美术、策划等部门密切协作沟通,整合关卡所需资源,推动负责关卡的制作生产及迭代;
职位要求
1、3年以上相关工作经验,有客户端网游或者单机游戏开发经验者优先; 2、有一定脚本程序编程基础,使用过脚本开发过项目(如LUA)的经验者优先; 3、有3年以上使用商业/内部游戏引擎工具(如虚幻,unity等)的经验者优先; 4、思路活跃,平时热衷各种游戏(主机/PC/客户端网游等),能够对市面上各种游 戏关卡设定有所了解,并有自己独到的见解; 5、拥有较强的自学能力及独立解决问题的能力,有较强的逻辑思维能力,善于规则设计; 6、善于沟通交流,具备良好的团队合作精神,能够承受一定的工作压力; 7、热爱游戏,关注游戏体验,结合本岗位工作配合产品改进游戏体验。
投递

Founded a decade ago, BoomingTech is dedicated to provide the complex system infra and user-friendly creation tool of top-tier content for a connected digital habitat.
We developed a fully-data-oriented virtualization engine "Chaos" with highly paralleled infrastructure, and provided a comprehensive back-end server solution within the engine.
Based on “Chaos” engine, we developed "Conqueror’s Blade", a cross-civilization ancient war online game. Through unique art style and frequent content updates from season to season, Conqueror’s Blade brings global players an immersive game experience of large-scale cross-boarder battles.
As an engine technology platform, Booming Tech was awarded as Technology Pioneer by World Economic Forum.