资深关卡美术师
杭州
全职
互联网 / 电子 / 网游
职位描述
职位要求
1.5年以上游戏研发项目经历,5年以上地编/关卡美术经历;至少一个AA或AAA级项目经验。 2. 扎实的美术基础,出色的造型能力和构图能力;美术相关专业毕业优先。 3. 极强的关卡布景、叙事能力、打光能力;善于为关卡营造情绪和氛围。 4. 对游戏美术工业化生产流程有很强的理解,非常清楚3D场景模型、贴图、材质等生产制作流程。 5. 具备优化场景以满足游戏运行性能预算的能力。 6. 熟练掌握一款以上游戏引擎编辑器的使用;能熟练掌握worldmachine、worldcreator、houdini等软件者优先。 7. 善于沟通交流,具备良好的团队合作精神,乐于提出和接受反馈,能够承受较强的工作压力。 8. 热爱游戏,关注游戏体验,结合本岗位工作配合产品改进游戏体验。
投递

Founded a decade ago, BoomingTech is dedicated to provide the complex system infra and user-friendly creation tool of top-tier content for a connected digital habitat.
We developed a fully-data-oriented virtualization engine "Chaos" with highly paralleled infrastructure, and provided a comprehensive back-end server solution within the engine.
Based on “Chaos” engine, we developed "Conqueror’s Blade", a cross-civilization ancient war online game. Through unique art style and frequent content updates from season to season, Conqueror’s Blade brings global players an immersive game experience of large-scale cross-boarder battles.
As an engine technology platform, Booming Tech was awarded as Technology Pioneer by World Economic Forum.