Booming Tech

引擎动画系统开发工程师

Booming Tech  •  Remote  •  15 days ago
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Job Description

引擎动画系统开发工程师杭州全职互联网 / 电子 / 网游职位描述1、3D游戏引擎动画模块及相关系统开发和维护。
2、开发动画系统相关工具链。
3、为游戏项目提供动画解决方案。
职位要求1. 一本以上学历,计算机相关专业,熟练掌握C/C++;
2. 对骨骼动画及动画树的原理有一定了解;
3. 对动画混合相关技术的原理有一定了解,如叠加动画、动画混合空间等;
4. 对研究各类游戏动作表现的实现逻辑感兴趣;
5. 具备良好的算法和数学基础,良好的编码习惯和学习能力;
6. 很好的团队协作和沟通能力,较强的设计分析能力,能够以引擎技术解决游戏开发实际问题;
7. 较强的自我推动力和抗压能力,有追求,热爱游戏开发。
加分项:
1.有动画、物理相关自研引擎的开发经验,特别是有从0到1搭建过功能基建的经历。
2.深入了解过任意游戏引擎动画物理相关的源代码,特别是有优化或模改过底层逻辑的经历。 投递
Booming Tech

About Booming Tech

Founded a decade ago, BoomingTech is dedicated to provide the complex system infra and user-friendly creation tool of top-tier content for a connected digital habitat.

We developed a fully-data-oriented virtualization engine "Chaos" with highly paralleled infrastructure, and provided a comprehensive back-end server solution within the engine.

Based on “Chaos” engine, we developed "Conqueror’s Blade", a cross-civilization ancient war online game. Through unique art style and frequent content updates from season to season, Conqueror’s Blade brings global players an immersive game experience of large-scale cross-boarder battles.

As an engine technology platform, Booming Tech was awarded as Technology Pioneer by World Economic Forum.

Industry
IT & Software
Company Size
11-50 employees
Headquarters
Hangzhou, CN
Year Founded
2011
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